Move is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Moves require Mana Points to use
Almost every ability is assigned an Element, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.
Most moves are able to be taught to your Vulpin through tomes, which can either be bought in the Shop or be collected by defeating certain monsters that have a chance to drop it.
Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement, Versatile.
List of Moves:[]
Move Name | Picture | Type | Mana Points | Offensive or Defensive |
---|---|---|---|---|
Attack | Normal | None | Offensive | |
Defend | Normal | None | Defensive | |
Meditate | Normal | One | Defensive | |
Leaf Strike | Earth | One | Offensive | |
Swarm | Earth | Two | Offensive | |
Boulder Breath | Earth | Four | Offensive | |
Flame Strike | Fire | One | Offensive | |
Blaze | Fire | Two | Offensive | |
Fire Breath | Fire | Four | Offensive | |
Frost Strike | Water | One | Offensive | |
Bubble Fountain | Water | Two | Offensive | |
Aqua Breath | Water | Four | Offensive | |
Vortex Strike | Air | One | Offensive | |
Bolt | Air | Two | Offensive | |
Hurricane Breath | Air | Four | Offensive | |
Heal | Light | Two | Defensive | |
Sunburst | Light | Three | Offensive | |
Lunar Rain | Dark | Three | Offensive |