The Vulpin Adventure Wikia
Abilities Screen

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Move is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Moves require Mana Points to use

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Tomes in the Shop

Almost every ability is assigned an Element, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.

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Tomes dropped by Monsters

Most moves are able to be taught to your Vulpin through tomes, which can either be bought in the Shop or be collected by defeating certain monsters that have a chance to drop it.

Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement, Versatile.

List of Moves:[]

Move Name Picture Type Mana Points Offensive or Defensive
Attack
Attack
Normal None Offensive
Defend
Defend-moves
Normal None Defensive
Meditate
Meditate
Normal One Defensive
Leaf Strike
Leaf Strike
Earth One Offensive
Swarm
Gee
Earth Two Offensive
Boulder Breath
Boulder
Earth Four Offensive
Flame Strike
Falme
Fire One Offensive
Blaze
Gjvyb
Fire Two Offensive
Fire Breath
Fire
Fire Four Offensive
Frost Strike
A move
Water One Offensive
Bubble Fountain
Hnujim
Water Two Offensive
Aqua Breath
Aqua bra=eaath
Water Four Offensive
Vortex Strike
Mufu
Air One Offensive
Bolt
Bam
Air Two Offensive
Hurricane Breath
Hurricane Breath
Air Four Offensive
Heal
Heal
Light Two Defensive
Sunburst
Sunburst
Light Three Offensive
Lunar Rain
Lunar Rain
Dark Three Offensive